Wondering if there is a type of adventurer that this game leans towards or can it be played however you wish? My D100 Dungeon world (in my vision) is dark unforgiven place.
Trying to allow my Adventurer to follow the flow not push them in a direction. But I have found higher combat abilities makes the game more forgiven. But then losing Hit Points, leading to death via obstacles (Geographic and traps), more likely.