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D100 Dungeon is a game in which you will steer an Adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your Adventurer will gain wealth, recognition and become stronger and more skillful in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.

D100 DUNGEON
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D100 Dungeon The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers the following features - Conversion rules for your V1/2 adventures, to V3. Fast tracked Adventurers that have completed the first 5 training missions. Rules to play with more than one player. An Encounter Rule to reduce encountering the same monsters, due to the Encounter Modifier. A new Encounter Table, with new monsters. New Hero Paths and new Races. A crafting system called Witchery that uses looted monster parts. A Brief description of skills. Rules to create quests. Rules that convert killing attacks into a loot bonus. A 20 quest campaign with interlocking story and 25 additional quests to play.

D100 DUNGEON THE ADVENTURERS COMPANION
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This supplement is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra, and most notably Northreach. It has no actual game element, but details people, places and events that have been encountered in the story line of the campaign and forthcoming adventure books, and has an updated map. As Terra evolves, so will this supplement, and so it is presented as an expanding resource, that will be updated with each new relevant D100 Dungeon release. Permission is therefore granted for it to be printed for your own personal use.

D100 DUNGEON HISTORY AND GLOSSARY OF NORTHREACH

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The D100 Dungeon Adventure Book introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications. Also included in the Adventure Book are additional rules for D100 Dungeon that can be implemented into any of your games, whether you are playing a simple Quest, Campaign or an Adventure.

D100 DUNGEON - THE DRAGON ARMOUR - ADVENTURE BOOK ONE
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The dice and table roller for D100 Dungeon v3 by Martin Knight. Every care has been taken to make this application as easy and straightforward to use as possible. The intended use of this product is to provide an alternative way to roll on the tables from the main D100 Dungeon rule book v3, and to offer an alternative way to rolling the physical dice you need to use to play the game. With this in mind, two tables (H-HERO PATH and R-RACE) have been excluded because they are used to generate an adventurer and are not used when playing an actual quest or performing the phases that occur before or after a quest.

D100 DUNGEON - DICE AND TABLE ROLLER APP

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The D100 Dungeon - Game Tracker takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystals supplied to track the various elements and at the end of your gaming session just update the Adventure Sheet with the information from the Game Tracker Mat.

The mat is 10"x16" Neoprene Mat with a non slip backing.

D100 DUNGEON - GAME TRACKER
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The D100 Dungeon - Mapping Game, combines the rule book with cards and tokens to give the game a board game feel. It includes 96 mapping cards, 24 map overlay cards, 53 monster cards, and 150 tokens. By using the Mapping Game, you will get to create the  dungeon your exploring on the table in front of you instead of drawing it on a Dungeon Sheet. The Mapping Game is compatible with all other D100 Dungeon Products. You will need the original Version 3 Rule book in order to use this game.

D100 DUNGEON - MAPPING GAME
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The D100 Dungeon - Spell Cards contain the 25 spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a Time Track Card and Yellow Crystal marker to keep track of time in the dungeon, and 1 double sided Bonus Monster Card. The Spell cards can be either used as a reference to spells or can be shuffled to create a draw deck, and instead of rolling on table S, you draw a card.

D100 DUNGEON - SPELL CARDS

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The D100 Dungeon - Game Sheets, provides all the sheets needed to play a game of D100 Dungeon. The quality of the paper, makes the sheets longer lasting and in the case of the Adventure Sheet, you will not need to keep transferring information to new sheets as they wear out.


The pack contains the following, but are also available separately.
20 Adventure Sheets
20 Combat Track Sheets (Double sided - making 40 in total)
50 Dungeon Sheets (Double sided - making 100 in total)

D100 DUNGEON - GAME SHEETS

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MAP OF NORTHREACH

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THE DIFFERENCES BETWEEN PNP (FREE) AND POD (PAID) VERSIONS OF D100 DUNGEON
  • The Artwork has been updated, the inside features colour as well as black and white art.

  • The Adventurers will now either be Human, Elf or Dwarf and will follow a Hero Path of either Warrior, Rogue or Sorcerer, this will increase xp they will earn in certain areas.

  • I have included a lot more information about the rules and explained how the original game mechanics was intended and have changed Def to Armour, leaving Def Bonus as Def or Defense Bonus, this should eliminate the confusion of how the two different characteristics work. The rules have grown from 4-16 pages to 4-28 pages and the whole book from 53 pages to 75 pages.

  • I have included information relating to Quests and what is actually required to complete them.

  • The Adventure and Dungeon Sheets have been updated to reflect the new additions and changes made to the rules.

  • Armour is more expensive than before and I have added two back items, the Legendary Cloak has been removed and it will need to be found in the usual way for all Legendary Items.

  • I have added Shading to the Doors table to make it easier to find the level of door and included the door rules with the table.

  • The Encounter table remains as before with a few extra icons for determining monsters needed for quests.

  • The Geographic table includes some images of map tiles to help with mapping and details of when and how geographics are dealt with.

  • I have Added a new Table - Hero Path, for creating Adventurers.

  • Some small detail has been added to the Legend Table to explain Legends with spells.

  • I have added the colour of Areas in Text to the Mapping Table, for colour blind players.

  • A Scroll of Open Magic has been added to the Needed Table, you can no longer create a secret passage when you still have a magic door that can be opened.

  • The parts table has been divided into 4 sections, so when a monster has been killed you roll using the Parts column shown for the monster, now it is impossible to roll a part of a monster that it doesn't have (such as a ear for a giant spider).

  • The quests have remained mainly the same, but their details have been updated with clear definition of how they are to be completed.

  • I have Added a new Table - Race, for Creating Adventurers.

  • The Spell table has been revised and should give a clearer understanding of how they work in and out of combat, spells that cost strength now only temporarily deplete strength.

  • The Treasure Tables has been revised, but remain mostly the same.

  • New table has been Added Table V - Values and tracks damaged item costs.this will reduce the math when working out values of damaged Items.

 
 
 
 
 
 
 
 
 
 
 

© 2019 MK GAMES and MARTIN KNIGHT - www.mk-games.co.uk

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