


AVAILABLE FROM THE FOLLOWING


D100 Dungeon (Book 1)
Is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
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The Adventurer's Companion (Book 2)
Is an essential guide, that offers new rules to spice up your games, and contains an alternative way to play D100 Dungeon, with a 20 quest campaign story, along with a further 25 side quests. You'll be taken on an adventure of a lifetime, exploring the continent of Northreach, trying to avoid the invading orc and goblins forces as they devour the lands using an ancient artefact that has resurfaced. The fate of Northreach is in your hands.
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The Dragon Armour (Book 3)
Is the first in the"Adventure Book” series that gets you playing D100 Dungeon typically like a choose your own adventure book; where you read paragraphs and make choices to evolve the story. The Dragon Armour story takes you into the Ruins of Ender in search of the Dragon Armour, but do you have the courage to face the Lich Lord? Also included are some new rules for all of your D100 Dungeon games: Blast Those Doors (don’t let a door get in your way) and Multi-Slot Armour.


The Lost Tome Of Extraordinary Rules (Book 4)
Adds lots of new rules to your games: Beast Mastery (tame pets), New Find Table (100 entries), The Artisan (crafting system), Easier Investments, Combat Experience (get better as you kill monsters), The Arcanists (60 new spells and a new hero path), Property (buy and sell), Quick Adventurer (create adventurer's fast), Champion Hero Path, Quick Equipment (generate equipment fast), New Mapping Table (straight passageways and corridors), Special Blues (Lairs and Challenges), and Treasure Table D.


The Dragons Return (Book 5)
Contains campaign quest 2 set in the continent of Westpoint. It is the second campaign book released for D100 Dungeon and follows on from the campaign named “The Goblin and the Goblet”, which features in the Adventurer's Companion book. Also included is Martial Artistry, that introduces new advanced weaponry and unarmed combat, and a new Encounter table EB with 36 new monsters and a new monster Ability. The 36 new monster are also available as cards as print and play or from The Gamecrafter.


World Builder (Book 6)
Adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.


The Rune Forge (Book 7)
Is the second in the"Adventure Book” series that gets you playing D100 Dungeon typically like a choose your own adventure book; where you read paragraphs and make choices to evolve the story. The Rune Forge story takes you into an ancient forge, long ago commissioned by the Arcane Council and built by the dwarves with the purpose to make powerful artefacts. Also included are some new rules for all of your D100 Dungeon games: Random Dungeons (generate random dungeons to earn rewards).


The Forgotten Tome Of Curious Rules (Book 8)
Adds lots of new rules to your games: Butchery, Dual Wield, Weapon Proficiency, Cheating Death, Secret Passageways, Pursuit, More Monsters, Property Increase, New Races, Summon Spell Clarification, Spell Mana, Magic Power, Ammunition, Thrown Weapons, Special Ranged Attacks, Treasured Items, Party Play In The World Builder, Property In The World Builder, Death In The World Builder, Herbs In The World Builder, Mining In The World Builder, Skinning In The World Builder, and so much more!


The World Of Terra (PDF 1)
Is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra. It has no actual game element, but details people, places and events that have been encountered in the story line of the campaign and adventure books, and has an updated world map. As Terra evolves, so will this supplement, and so it is presented as an expanding resource, that will be updated with each new relevant D100 Dungeon release.



Tables And Game Sheets (PDF 2)
Places all of the charts and tables that have been added to D100 Dungeon since its release into a single printable volume. In addition, some of the tables have also been updated to reflect changes made by later publications (i.e. table D – Doors now shows door damage values from the rules “Blast those Doors” from The Dragon Armour). Also included are 18 book marks to print, and in two styles for you to print all the game sheets for D100 Dungeon and its expansion.



Mapping Game (ACCESSORY 1)
Turns D100 Dungeon into a board game experience by adding cards and tokens to your games. It includes 96 mapping cards, 24 map overlays, 53 monster cards, and 150 tokens. Now when you are required to roll on Table M – Mapping, you will instead draw cards to determine the areas you discover. Doors, monsters, and geographic features are generated from token pools. By using the Mapping Game, you will create the dungeon in front of you, instead of drawing it on a Dungeon Sheet.


Mapping Game Small Box (Accessory 1.1)
Offers a choice to the original mapping games box. The outside dimension of the small box are approximately 9" x 6" x 2.25". Apart from the size and design of the box the contents of the product are identical to Accessory 1: Mapping Game (see above for details)


Game Sheets (Accessory 2)
Has all the D100 Dungeon (Book 1) game sheets that are needed to play the core game, without the hassle of printing, saving you time and ink. The quality of the paper, makes the sheets longer lasting and in the case of the Adventure Sheet, you will not need to keep transferring information to new sheets as they wear out. The pack contains 20 Adventure Sheets (front and back), 40 Combat Track Sheets (1 each side), 100 Dungeon Sheets (1 each side). They are also available separately.



Game Tracker Mat (Accessory 3)
Takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystals supplied to track the various elements and at the end of your gaming session just update the Adventure Sheet with the information from the Game Tracker Mat.



Spell Cards (Accessory 4)
Contain the 25 spells found on table S - Spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a time track card and yellow crystal marker to keep track of time in your dungeons, and a double sided bonus monster card. They can be used either as a reference to spells you have collected, or a draw deck instead of making a roll on table S.



Dice/Table Roller App (Accessory 5)
Offers an alternative way to rolling the dice and provides the results from the various tables. You can also roll all the combat dice together, roll for the monsters reactions, add modifiers and fate potions to your rolls, set quest modifiers, use the encounter rule from the Adventurers Companion, search the tables, toggle sound/vibrate on and off, use in portrait or landscape, and appraise damaged items.


Mapping Game Add-On (Accessory 6)
Updates the mapping game with new tokens for the new rules released in the "Dragon Armour Adventure Book" and the "Lost Tome of Extraordinary Rules". It also contains 60 gold piece tokens of various denominations to track your adventurers gold, 14 tokens to record notes on the map cards, an extra geographic token, and 4 encounter tokens for the bonus monster cards found in the mapping game and the spell cards.



Mapping Game Extra Gold (Accessory 7)
Contains the 60 gold counters found in the D100 DUNGEON MAPPING GAME ADD-ON. They can be used either with the mapping game add-on to bolster your gold coin number, or if you don’t own the MAPPING GAME you can still use them as an alternative way to keep track of your adventurer’s gold and save some erasing on the adventure sheet.



Computer Companion (Accessory 8)
Draws the maps and processes the adventure sheets, allowing you to sit back, relax and enjoy the story being created. Plus you will have professional looking maps to print out and keep for years to come. Created by Steve Weinrich from DungeonsoftwareUS and Aaron Boggs. With images, rules, and design advice from Martin Knight. Currently there are two expansions available: The Adventurer's Companion & The Dragon Armour.


The Dragons Return Monster Cards (Accessory 9)
Contains the 36 monster cards found on Table EB – Encounter B from The Dragons Return expansion book. The new monster cards can be used either as a reference to those monsters or in conjunction with the mapping game, by adding the new monsters cards to your existing monster deck, and whenever you draw an encounter token dimply choose which of the monster cards you will encounter with a matching number.



The Arcanist Spell Cards (Accessory 10)
Contains the 60 spells found on Table SA1-SA6 from book 4 The Lost Tome Of Extraordinary Rules. The cards can be used either as a reference to spells you have collected in your adventurer's Arcanist Spell Book or can be shuffled to create a draw deck, and when you're required to roll on Table SA1-SA6 you can draw a card instead to see the spell you have found; or if you own two packs of spell cards, you can use them for both reference card and a draw deck.


Weather Dice (Accessory 11)
The accessory set has been designed to be used with Book 6 the World Builder expansion. It adds the effects of the weather to your D100 Dungeon games and will make life in the world you're creating more realistic. The set contains: 1 rule book/ 4 weather dice (1 for each season), and 1 Dice bag.


Monster Ability Cards (Accessory 12)
Is a set of 18 cards that can be used to reference the monster abilities found in Book 1 D100 Dungeon.
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The set contains the following cards: Attacks, Dark Magic, Death Touch, Disease, Ethereal, Fear, Fire, Fly, Freeze, Large, Pack, Phase, Poison, Regenerate, Resurrection, Stun, Surprise, and Web.