D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and more skilful in their pursuits. All you will need to play D100 Dungeon, is this rule book, a pencil and eraser, a few dice and your imagination.
You will need the D100 Dungeon rule book to use and play all of the other D100 Dungeon books in the series. This is the most current version and is also known by the name D100 Dungeon V3. All of the products listed here are for this version of the game. There are no plans to update the game to a new version, and therefore everything that is released and will be released in the future will be current for years to come.
OTHER D100 DUNGEON PRODUCTS
D100 Dungeon - World Builder adds to the D100 dungeon game a way to create and explore new and fascinating worlds. Now you will travel the lands and interact with towns and cities, and explore vast wildernesses in search of amazing quests.
CURRENTLY IN DEVELOPMENT AND NOT EXPECTED UNTIL
The D100 Dungeon - Dice and Table Roller App offers an alternative way to rolling the dice and provides the results from the various tables. You can also roll all the combat dice together, roll for the monsters reactions, add modifiers and fate potions to your rolls, set quest modifiers, use the encounter rule from the Adventurers Companion, search the tables, toggle sound/vibrate on and off, use in portrait or landscape, and appraise damaged items.
D100 Dungeon - The Computer Companion draws the maps and processes the adventure sheets, allowing you to sit back, relax and enjoy the story being created. Plus you will have professional looking maps to print out and keep for years to come. Created by Steve Weinrich from DungeonsoftwareUS and Aaron Boggs. With images, rules and design advice from Martin Knight.
EXPANSIONS FOR THE COMPANION CURRENTLY IN DEVELOPMENT -
The Adventurers Companion
D100 Dungeon - The Adventurers Companion, is an essential guide for any adventurer wishing to spice up their games. It offers new rules and additions that can be implemented into any of your games, and provides a new way to play quests, with the introduction of a campaign quest line. It is an essential companion to continue exploring your adventures.
CONTAINS CAMPAIGN 1: THE GOBLIN AND THE GOBLET (NORTHREACH)
D100 Dungeon - The Dragons Return contains campaign quest 2 which is set in the continent of Westpoint. It is the second campaign book released for D100 Dungeon and follows on from the campaign named “The Goblin and the Goblet”, which features in the Adventurers Companion book.
Also included is Martial Artistry that combines some new advanced weaponry and unarmed combat, and a new Encounter table EB with 36 new monsters and a new Monster Ability.
The Dragon Armour - Adventure Book One introduce a different way of playing D100 Dungeon, and will give you choices much like a traditional adventure game book. It use all of the D100 Dungeon game rules from the main rule book with a few modifications. Also included are some additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign or an adventure. They include rules to destroy doors that are blocking your way, and rules for multi-slot armour (that protect more than one location slot).
D100 Dungeon - The world of Terra (formally the History and Glossay of Northreach) is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra. It has no actual game element, but details people, places and events that have been encountered in the storyline of the campaign and forthcoming adventure books, and has an updated world map. As Terra evolves, so will this supplement, and so it is presented as an expanding resource, that will be updated with each new relevant D100 Dungeon release.
The Lost Tome of Extraordinary Rules adds new rules to your D100 Dungeon games. BEAST MASTERY (tame pets) NEW FIND TABLE (100 entries) ARTISAN (a crafting system) EASIER INVESTMENTS (a new table) COMBAT EXPERIENCE (better at killing monsters) ARCANISTS (60 new spells & Arcanist hero path) PROPERTY (buy property) QUICK ADVENTURER (adventurers with one roll) CHAMPION HERO PATH (unlock the Champion hero path) QUICK EQUIPMENT (relevant starting equipment) NEW MAPPING TABLE (squared areas) SPECIAL BLUES (lairs and challenges) TREASURE TABLE D (from Special Blue areas)
D100 Dungeon - Tables and Game Sheets compiles all of the charts and tables that have been added to D100 Dungeon V3 since its release into one printable volume (Please Note: it only includes the tables and does not repeat any of the rules from those publications). Some of the tables have also been updated to reflect changes made by later publications, such as table D – Doors, which now shows door damage values from the rules “Blast those Doors” found in the “The Dragon Armour Adventure”.
The D100 Dungeon Game Tracker Mat takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystals supplied to track the various elements and at the end of your gaming session just update the Adventure Sheet with the information from the Game Tracker Mat.
The D100 Dungeon - Mapping Game combines the rule book with cards and tokens to give the game a board game feel. It includes 96 mapping cards, 24 map overlays, 53 monster cards, and 150 tokens. Now when you are required to roll on Table M – Mapping, you will instead draw cards to determine the areas you discover. Doors, monsters, and geographic features are generated from token pools. By using the Mapping Game, you will create the dungeon in front of you, instead of drawing it on a Dungeon Sheet.
The D100 Dungeon - Spell Cards contain the 25 spells found on table S - Spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a time track card and yellow crystal marker to keep track of time in your dungeons, and a double sided bonus monster card. They can be used either as a reference to spells you have collected, or a draw deck instead of making a roll on table S.
The D100 Dungeon - Mapping Game Add-On updates the mapping game with new tokens for the new rules released in the "Dragon Armour Adventure Book" and the "Lost Tome of Extraordinary Rules". It also contains 60 gold piece tokens of various denominations to track your adventurers gold, 14 tokens to record notes on the map cards, an extra geographic token, and 4 encounter tokens for the bonus monster cards found in the mapping game and the spell cards.
The D100 Dungeon - Mapping Game Extra Gold Pack contains the 60 gold counters found in the D100 DUNGEON MAPPING GAME ADD-ON. They can be used either with the mapping game add-on to bolster your gold coin number, or if you don’t own the MAPPING GAME you can still use them as an alternative way to keep track of your adventurer’s gold and save some erasing on the adventure sheet.
The D100 Dungeon - The Dragons Return Monster Cards contains the 36 monster cards found on Table EB – Encounter B from The Dragons Return expansion book. The new monster cards can be used either as a reference to those monsters or in conjunction with the mapping game, by adding the new monsters cards to your existing monster deck, and whenever you draw an encounter token dimply choose which of the monster cards you will encounter with a matching number.
The D100 Dungeon Game Sheet Pad Pack, has all the sheets needed to play the game, without the hassle of printing, saving you time and ink. The quality of the paper, makes the sheets longer lasting and in the case of the Adventure Sheet, you will not need to keep transferring information to new sheets as they wear out. The pack contains 20 Adventure Sheets (front and back), 40 Combat Track Sheets (1 each side), 100 Dungeon Sheets (1 each side). They are also available separately.
DIFFERENCES BETWEEN VERSIONS OF D100 DUNGEON
D100 DUNGEON was originally designed and developed as a print and play (PNP) downloadable game. It has since grown into a new and updated version with a wealth of resources. A Campaign and Adventure book has been introduced, along with tons of new rules that will make your games even more fun and enjoyable.
All of this material (new material) is being released for the print on demand (POD) game (often referred to as version 3 or v3) and it will not integrate very well (or at all) with the free print and play game; which is being offered as an introductory version to the game. Therefore, in order to take advantage of all the new and future material, you will need to update to the print on demand version of the game (available from DriveThruRPG).
Below details some of the main points of what version 3 has to offer over the print and play game.
There is colour artwork throughout (the PNP game only had black and white images inside the book).
The adventurers are given a RACE, such as Human, Elf and Dwarf (this is not a feature of the PNP game). The adventurer will gain more experience in areas linked to their race. In some of the version 3 expansions more races are added.
The adventurers follow a HERO PATH such as Warrior, Rogue, or Sorcerer (this is not a feature of the PNP game). The adventurer will gain more experience in areas linked to their hero path. In some of the version 3 expansions, more hero paths are added.
A lot of RULE CLARIFICATION and EDITING has been made to bring the latest version (V3) in line with its new publication. The game mechanics have been improved considerably, such as the Def value for armour has been changed to an Armour value, and the Def Bonus has been changed to a Defence value; and quest objectives have been updated. The adventure sheets and dungeon sheets have been updated to allow for the alteration and changes made to the rules, and the tables have been reworked and updated. This rework, has increased the rules section from 4-16 pages to 4-28, and the entire book has grown from 53 pages to 75 pages.