D100 Dungeon in the future!
D100 Space is a game in which you will steer a captain on a starship through a galaxy in search of fame and fortune. Your captain will complete dangerous operations, trade, mine and fight fierce space battles across many star systems. With each game your captain will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you need to play D100 Space, is a pencil, eraser, a few dice and your imagination.
Your journey begins when you create a captain and start performing the 4 training operations. Once they have been successfully completed your captain will be ready to face far greater challenges and can begin taking on operations across space in an endeavour to gain notoriety and wealth, rivalling that of royal houses and trade lords. Who knows, one day their greatest exploits might even become stories and songs performed at every space station throughout the galaxy.
D100 Space has been designed with a similar game system as D100 Dungeon and uses many of the same mechanics. However, D100 Space is a lot more than a simple reskin of the popular dungeon delving game. It has a galaxy to fly a starship across, with ports to trade with and find missions. There are asteroids, gas formations, dead planets, moons and worlds to interact with.
D100 Space has two core phases. The "Before Your Next Quest" phase from D100 Dungeon no longer exists, but is instead replaced by a galaxy of star systems to explore; and interact with. Whilst the traditional quest phase of D100 Dungeon has been replaced by away missions; where your captain will go it alone on a complex, facility or enemy starship and fight or explore their way to complete specific goals.
Adventures In Solitaire,
D100Space Review and Overview
Accessory 1: Mapping Game combines the D100 Space rulebook with cards and tokens to give the game a board game feel. It includes 120 mapping cards, 24 Overlay Tiles, 53 Enemy Cards, and 150 Tokens. Now when you are required to roll on table F – Facility, you will instead draw cards to determine the areas you will discover. Any doors you find will be generated by using doors tokens, and the enemies you encounter are generated by drawing from an Enemy Pool. If you happen upon a geographic area, instead of rolling on the geographic table, you draw from the Geographic Pool; which may require you to add overlay tiles. By using the Mapping Game, you will get to create the maps right there on the table in front of you, instead of drawing it on a Map Sheet. It is compatible with all D100 Space games.
Accessory 2: Space Tracker takes the hard work out of tracking the various game elements, such as shading the time track, recording enemy and player HP, logging passes and remote door controls, tracking acid and plague pips, recording oxygen, night vision, rations and decoders, and setting the current system Modifier. It also tracks your captain's starship, with a double track for tracking numbers over 100. The 31 markers (either crystals or Ice Cubes) track the various elements and at the end of your gaming session just update the log Sheet with the information from the tracker Mat.
Accessory 3: Implants and Patches includes 25 Implant cards found on table I - Implants from D100 Space, 5 bonus Implant cards, and 5 bonus Enemy Cards. Also included is a reference card with information of how to use the cards in your games.
The implant cards can be used either as a reference for implants you have installed in the Cybercon™ unit or can be shuffled to create a draw deck, and when you are required to roll on Table I - Implants you can instead draw a card to see which implant or patch has been found. If you own two packs, you can use one for a reference card and the other as a draw deck.