As soon as you shade a pip on the time track (most probably the start of the next turn) the +10 will vanish. It’s generally good for an entire turn, unless an action like searching increases time.
Thanks Martin, but at the moment I'm only doing the space missions so the time track isn't used and it is a big boost to the navigation check. Or does it only last for one check?
As soon as you shade a pip on the time track (most probably the start of the next turn) the +10 will vanish. It’s generally good for an entire turn, unless an action like searching increases time.