Pg 37 Table A, 92-93 and 94-95 each cost 450c but repair is 80c - shouldn’t repair cost be 90c?
Pg 31 After Away Mission
2 - heal acid and plague back at your starship, apparently at no cost in credits or supplies. May I suggest that to heal these would require the use of appropriate wraps or else visiting a starbase for medic / sickbay services at 40c per acid and 65c per plague pip? So far I’ve done this and it seems fair to me.
Just encountered this myself. Not sure about this. But was this included in the errata?
Hi whybbil1 those repair costs are a typo and should indeed be 90c (good catch). I have recorded them for update and for an errata.
The Acid and Plague pip removal after each away mission, is a feature we added to D100 Space, as in play testing they lingered on and would kill the captain if untreated by the time they got to the next star port. For instance they react every 12 hours on an away mission and the next star port will be days away. This would mean a captain would need to use up valuable backpack space, or have a stash on the star ship ready to use at their whim (we included the last option and no cost to the captain. Players could house rule and store them on the star ship in any number of quantities at the top of the log sheet, and must pay for each. After an away mission, if the captain doesn't have any way to treat Acid or Plague they are tested each 100 light years traveled until they reach a star system. In a star system we could assume that every two zones traveled equates to 12 hours and Acid or Plague need to be tested.