Hello, Martin, hello, fellow D100 fans. :)
Quick question: after about ten quests in the Goblin and the Goblet D100 Adventurer's Companion quest, I have quite a few objects in my backpack.
There is no specific instruction to keep or drop them (a certain unique monster's part, a key found and used during the same quest, a character's journal and spellbook, another character's key etc.)
Do I have to keep them indefinitely? Will they all become useful?
Thanks
Mike
Edited: removed spoilers
I have now finished the 11th campaign quest.
A huge maze of 35 tiles, a convoluted path and very dangerous monsters, running low on food and oil, no healing potions left - very tense, but quite satisfying.
The 12th quest seems even more daunting and I am barely halfway through the campaign. I sometimes wonder if we are actually supposed to finish this campaign and remain sane, after being so long at the mercy of the dice 🤣. The fun continues!
Thank you for your reply and for the great game you have created.
For instance, the monster key (the only "quest/objective" item I found that had a gold value) was used at the end of that same quest.
I find it hard to imagine it fitting another lock. Is it sill necessary afterwards (as there is no instruction, or I cannot find it, on whether it is sellable after the quest)?
Of course, I will keep the rest and hopefully finish the campaign (very involving, well-written, and in pure d100 Dungeon fashion, frustratingly fun when the dice rolls decide today is not the day for a quest :) ).
Edited: found a typo, tried to minimize the spoiler value of the post
You may well find some are useful later. Which ones is all part of the mystery and fun of the campaign.