Nov 25, 2021
In D100 DUNGEON
Is there any special reason why the balance of doors, encounters and geographic has been changed in the mapping game compare the book one? Or is it just an unintentional accident that happened by just having one of each counter variant? Since when drawing from the different counter pools, as instructed to do, it has a different probability then when using 1d100 and the tables in the book. Some door examples (book vs map): * open door: 40% vs 26% * each other type: 10% vs 12.3% * etc. Some encounters examples (book vs map): * any of the first 4 encounters (1-30): 30% vs 7.5% * any of the last 30 encounter (71-100): 30% vs 56.6% * etc. Some geographical examples (book vs map): * any Barrels (12-15,33-35,50,72-74): 11% vs 7% * any Levers (23-24,36-40,52-53,75-77,84-87): 16% vs 8.7% * any Chest (19-22,26-29,42-43,45-48,55-58,78,80,91-95): 25% vs 5.7% * etc.
Apr 28, 2020
In D100 DUNGEON
Hi, I have now played the first four training quest using the v3 rules, and before I continue with the fifth training quest, I like to ask some questions. 1. What is the relation between Packs and Monster Reactions? For example, if the monster reaction becomes "Monster has less then half HP it will Escape". Is the HP, in this case, the sum of all creatures HP in the pack and all can escape, or is it a single creature that remains in the pack that can escape when its HP is half of the original? 2. When shading the experience points, should the "upgrade arrow" it self be shaded before the characteristics or skills are increased by +5, or is it up to but not including the "upgrade arrow"? 3. When a two hand weapon like the Battle Axe is equipped, does a location die (1d10) that rolls 6 (Main hand) and 7 (Off hand) on the "Hit Location"-table, both target the axe, or is it just 6 (Main hand)? (i.e. is the Off hand, in the case, an "unprotected" location that can NOT deflect any damage) 4. The Hand/Paw in the Parts table (P1 40-47) does NOT have a GP value like the others, is that intended, or just a typo? 5. In the "Experience (EXP) tracks" chapter on page 9 (v3), it is written: "When a natural roll (see Natural Dice Rolls) is made during a test, including combat tests, that is equal to or less than 10, the player may shade in any single pip on the Experience Track of the Characteristic..." Does it mean that step 3 of a Combat Round, is a test (i.e. dice roll <= 10 will give Exp. Track pips) or does that only apply to things that is written in the form of: "Test: ... [S:...][F:...] (...)" ? BTW, thanks for a great game. I'm waiting with excitement on the delivery of the hardcover book, until then, I'm playing using the PDF-version.