In version 3 what is the reason for the Armour number. Does a higher # give a better defence (can't find it in the rules) or is it to merely reflect that it's a superior piece of equipment and therefore costs more|?
The rules give an example of a Leather Cap (0 Rated) being able to deflect damage so I'm assuming it's not about deflection rating.
Am I missing something? Confused from Hampshire.... (not difficult with my advanced years, LOL). Any help appreciated. Loving the game and just ordered the companion book too. Old school heaven.