I am a freshly new French player of d100 Dungeon (v3) and am really enjoying it. I bought a lot of the existing material and I particularly appreciate the escaping possibility of the monsters, giving a feeling of guerilla, where they weaken the character before leaving. My first character died against a white dragon just after he finished his five dungeon trainings (too high roll on table Q…) and my second has just achieved his ones.
Nevertheless, despite a careful reading of the rules, it seems I am unclear with some elements. So, I ask you.
1/Is there any existing official FAQ?
(You could answer this forum is here for that.)
I did not find one but maybe I checked wrong (I am a French gamer and did only check on the official sites such as yours and Drivethru).
2/Regarding the backpack, how many objects are allowed?
If I read the character sheet, I would say 10 damaged objects + 15 different items, with the specificity all the same items are just in one cell if they are between 1 and 10. So, this would mean 10 damaged objects, 15 different items for a possible total of 150 items (10 of each). Is this right?
3/What occurs when the doors of two areas are brought together?
When I open one, do I also open the other or not? For example, if a door is sealed by magic (M) but the other just behind it is locked (L1), do I only need to unlock the door to open both (considering them as a big massive door) or do I open two doors separately? Unless the higher difficulty would apply to both (here, M)?
4/On the table TB, what does the +0.4 Def mean for the Greater armour (50-52)?
That I need to roll 1d100 and do under 40 if I want to be protected from another wound? At first, I thought it was a misspelling for +4 Def but table of legends (L) does not provide any +4 Def so it would be strange to have that Def on just a treasure TB…
5/When I roll for quests, is the Reputation score the numbers of rolls or of RErolls?
I would say the number of rolls (which would explain I was far too crazy to try Antiquity Expedition just after the Dungeons Trainings) but, once more, I prefer to be sure.
6/On a wider topic, is there any project dealing specific geographic themes?
When I saw table MA, I considered joining the different areas would create nice quarters of a town and told myself dungeon mapping could also be used for outside areas such has towns, deserts, forests, swamps and so on. But maybe it would not be a dungeon anymore if it is in the open air…
Thank you very much for all you help and sorry if I have bothered you with all those questions.