Hi, I have now played the first four training quest using the v3 rules, and before I continue with the fifth training quest, I like to ask some questions. 1. What is the relation between Packs and Monster Reactions? For example, if the monster reaction becomes "Monster has less then half HP it will Escape". Is the HP, in this case, the sum of all creatures HP in the pack and all can escape, or is it a single creature that remains in the pack that can escape when its HP is half of the original? 2. When shading the experience points, should the "upgrade arrow" it self be shaded before the characteristics or skills are increased by +5, or is it up to but not including the "upgrade arrow"? 3. When a two hand weapon like the Battle Axe is equipped, does a location die (1d10) that rolls 6 ( Main hand ) and 7 ( Off hand ) on the "Hit Location"-table, both target the axe, or is it just 6 (Main hand)? (i.e. is the Off hand, in the case, an "unprotected" location that can NOT deflect any damage) 4. The Hand/Paw in the Parts table (P1 40-47 ) does NOT have a GP value like the others, is that intended, or just a typo? 5. In the "Experience (EXP) tracks" chapter on page 9 (v3), it is written: "When a natural roll (see Natural Dice Rolls) is made during a test, including combat tests , that is equal to or less than 10, the player may shade in any single pip on the Experience Track of the Characteristic..." Does it mean that step 3 of a Combat Round, is a test (i.e. dice roll <= 10 will give Exp. Track pips) or does that only apply to things that is written in the form of: "Test: ... [S:...][F:...] (...)" ?
BTW, thanks for a great game. I'm waiting with excitement on the delivery of the hardcover book, until then, I'm playing using the PDF-version.
Very much enjoying the Tables and Game Sheets PDF. It’s very efficient to have my iPad on my table as I play to quickly find a table during play. The updated Adventurer sheet with new layout and spaces for Beast, escape and casting is very nice. Previously would put escape roll needed on my combat tracker. Also in my spellbook I pencil in a column for the roll needed to cast each slot. For oil, food, and picks, still prefer to just pencil the numerals, as opposed to pips. Guess I got used to that from the original sheet. The updated Monster Abilities sheet, with space for pre-filling skill tests, is terrific. Had been putting those in the margin of my combat tracker, too. I did find two typos: Table FA - Find A Pg 75 and 78, there is a gap between 34-35 and 74-75 respectively. The book marks are beautiful! I had made small lettered tabs from post-it notes for each table in the hard-cover books I bought. Still plan to use those, but may print the bookmarks and see how I like them. Thank you for this excellent compendium.