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D100 DUNGEON
Adventures In Solitaire
D100 Dungeon Discussion
Adventures In Solitaire
World builder Review
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THE D100 DUNGEON RANGE
AVAILABLE FROM THE FOLLOWING
BOOKS, PDF & PNP
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ACCESSORIES
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ANDROID APP
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COMPUTER COMPANION
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Book 1: D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.

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Book 2: The Adventurer's Companion is an essential guide, that offers new rules to spice up your games, and contains an alternative way to play D100 Dungeon, with a 20 quest campaign story, along with a further 25 side quests. You'll be taken on an adventure of a lifetime, exploring the continent of Northreach, trying to avoid the invading orc and goblins forces as they devour the lands using an ancient artefact that has resurfaced. The fate of Northreach is in your hands.

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CONTAINS CAMPAIGN 1: THE GOBLIN AND THE GOBLET (NORTHREACH)

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Book 3: The Dragon Armour introduces a modified way of playing D100 Dungeon, that give choices much like a traditional adventure game book. The Dragon Armour Adventure is the first in the"Adventure Book Series" that takes you into the Ruins of Ender in search of the Dragon Armour, but do you have the courage to face the Lich Lord? Also included are additional rules that can be used in any of your D100 Dungeon games; whether playing a quest, campaign or an adventure. They include rules to destroy doors that are blocking your way, and rules for multi-slot armour. 

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Book 4: The Lost Tome of Extraordinary Rules adds new rules to your D100 Dungeon games. BEAST MASTERY (tame pets) NEW FIND TABLE (100 entries) ARTISAN (a crafting system) EASIER INVESTMENTS (a new table) COMBAT EXPERIENCE (better at killing monsters) ARCANISTS (60 new spells & Arcanist hero path) PROPERTY (buy property) QUICK ADVENTURER (adventurers with one roll) CHAMPION HERO PATH (unlock the Champion hero path) QUICK EQUIPMENT (relevant starting equipment) NEW MAPPING TABLE (squared areas) SPECIAL BLUES (lairs and challenges) TREASURE TABLE D (from Special Blue areas).

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Book 5: The Dragons Return contains campaign quest 2 which is set in the continent of Westpoint. It is the second campaign book released for D100 Dungeon and follows on from the campaign named “The Goblin and the Goblet”, which features in the Adventurer's Companion book. Also included is Martial Artistry, that introduces new advanced weaponry and unarmed combat, and a new Encounter table EB with 36 new monsters and a new monster Ability. The 36 new monster are also available as cards as print and play or from The Gamecrafter.

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CONTAINS CAMPAIGN 2: THE DRAGONS RETURN (WESTPOINT)

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Book 6: World Builder adds to the D100 Dungeon game a way to create and explore new and fascinating worlds. Your adventurer will travel the lands and interact with towns and cities, and explore a vast wilderness in search of adventure. They will find quests and side quests and may have events sprung on them as they explore. You have explored below, now its time to explore the above.

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Book 7: The Rune Forge contains a choose your own adventure set in Northreach, Terra, just north of the White Tower. The book has 155 paragraphs and follows the same format (or similar) as Book 3: The Dragon Armour. The story starts with the adventurer having stumbled upon a magical door set in the side of the Ironton mountains, which they believe is the entrance to the Rune Forge; an ancient forge commissioned by the Arcane Council and built by the dwarves with the purpose to make powerful artefacts. The forge is completed in just nine years, but is quickly overrun by demons. The forge's location is then lost in the passage of time after The Great Icing and The Melting. The adventurer must enter the forge and imbue a piece of equipment, and take it to the Arcane Council at the White Tower as proof they have found the Rune Forge. They hope with this information the Council of Seven will reward them handsomely. Also contained in the book is a random dungeons variant, that will award reward points, that in turn can be spent on items chosen from the various tables throughout the D100 Dungeon books.

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PDF 1: The world of Terra (formally the History and Glossary of Northreach) is offered as a resource for D100 Dungeon’s fantasy campaign setting of Terra. It has no actual game element, but details people, places and events that have been encountered in the storyline of the campaign and adventure books, and has an updated world map. As Terra evolves, so will this supplement, and so it is presented as an expanding resource, that will be updated with each new relevant D100 Dungeon release.

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PDF 2: Tables and Game Sheets compiles all of the charts and tables that have been added to D100 Dungeon V3 since its release into one printable volume (Please Note: it only includes the tables and does not repeat any of the rules from those publications). Some of the tables have also been updated to reflect changes made by later publications, such as table D – Doors, which now shows door damage values from the rules “Blast those Doors” found in the “The Dragon Armour Adventure”.

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Accessory 1: Mapping Game combines the rule book with cards and tokens to give the game a board game feel. It includes 96 mapping cards, 24 map overlays, 53 monster cards, and 150 tokens. Now when you are required to roll on Table M – Mapping, you will instead draw cards to determine the areas you discover. Doors, monsters, and geographic features are generated  from token pools. By using the Mapping Game, you will create the dungeon in front of you, instead of drawing it on a Dungeon Sheet.

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Accessory 2: Game Sheets has all the sheets needed to play the game, without the hassle of printing, saving you time and ink. The quality of the paper, makes the sheets longer lasting and in the case of the Adventure Sheet, you will not need to keep transferring information to new sheets as they wear out. The pack contains 20 Adventure Sheets (front and back), 40 Combat Track Sheets (1 each side), 100 Dungeon Sheets (1 each side). They are also available separately.

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Accessory 3: Game Tracker Mat takes the hard work out of tracking the various game elements, such as shading the time track, recording Monster and Player HP, logging Keys and Levers found, tracking Disease and Poison pips, recording your supplies (Oil, Food and Picks) and setting the Encounter Modifier. Use the 20 Crystals supplied to track the various elements and at the end of your gaming session just update the Adventure Sheet with the information from the Game Tracker Mat.

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Accessory 4: Spell Cards contain the 25 spells found on table S - Spells from the original game and features 8 additional reference cards to make finding rules easier and faster during game play. It also includes a time track card and yellow crystal marker to keep track of time in your dungeons, and a double sided bonus monster card. They can be used either as a reference to spells you have collected, or a draw deck instead of making a roll on table S.

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Accessory 5: Dice/Table Roller App offers an alternative way to rolling the dice and provides the results from the various tables. You can also roll all the combat dice together, roll for the monsters reactions, add modifiers and fate potions to your rolls, set quest modifiers, use the encounter rule from the Adventurers Companion, search the tables, toggle sound/vibrate on and off, use in portrait or landscape, and appraise damaged items.

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Accessory 6: Mapping Game Add-On updates the mapping game with new tokens for the new rules released in the "Dragon Armour Adventure Book" and the "Lost Tome of Extraordinary Rules". It also contains 60 gold piece tokens of various denominations to track your adventurers gold, 14 tokens to record notes on the map cards, an extra geographic token, and 4 encounter tokens for the bonus monster cards found in the mapping game and the spell cards.

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Accessory 7: Mapping Game Extra Gold contains the 60 gold counters found in the D100 DUNGEON MAPPING GAME ADD-ON. They can be used either with the mapping game add-on to bolster your gold coin number, or if you don’t own the MAPPING GAME you can still use them as an alternative way to keep track of your adventurer’s gold and save some erasing on the adventure sheet.

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Accessory 8: Computer Companion draws the maps and processes the adventure sheets, allowing you to sit back, relax and enjoy the story being created. Plus you will have professional looking maps to print out and keep for years to come. Created by Steve Weinrich from DungeonsoftwareUS and Aaron Boggs. With images, rules and design advice from Martin Knight.

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 SEE ON YOUTUBE

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EXPANSIONS CURRENTLY AVAILABLE:

  • BOOK 2: The Adventurer's Companion

  • BOOK 3: The Dragon Armour

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Accessory 9: The Dragons Return Monster Cards contains the 36 monster cards found on Table EB – Encounter B from The Dragons Return expansion book. The new monster cards can be used either as a reference to those monsters or in conjunction with the mapping game, by adding the new monsters cards to your existing monster deck, and whenever you draw an encounter token dimply choose which of the monster cards you will encounter with a matching number. 

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